Grab the latest release (assuming you've purchased).
Create a solution where you will be storing all of your games, and working on them! Then just add the Engine and FPS Template projects to your solution.
Build and run the included FPS template project (with the -compile flag) to see the engine in action.
Check out the core concepts section to understand how Chisel is structured.
Installation, setup, and creating your first project.
Editor SetupPreparing the configurations for Chisel's tools.
Core ConceptsUnderstanding the basic workflow of Chisel, and how everything slots together.
MappingGet started using Rockwall 2 and making your first map!
First EntityCreate your first entity, and also gain an understanding of Chisel's AI and pathfinding capabilities.
WeaponsCreate your first weapon using the FPSTemplate.
Save SystemExplore and learn about Chisel's built in saving system. (Yeah, built in!)
CVars & Console CommandsLearn how to expose variables to the console, and register custom commands.
Level TransitionsLearn how to seamlessly transition between two seperate levels.
Advanced OutputsLearn more about using map logic to create complex behavior.