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    Chisel Documentation

Documentation

Quick Start

1
Download Chisel & Tools

Grab the latest release (assuming you've purchased).

2
Create a New Visual Studio Solution

Create a solution where you will be storing all of your games, and working on them! Then just add the Engine and FPS Template projects to your solution.

3
Open the FPS Template

Build and run the included FPS template project (with the -compile flag) to see the engine in action.

4
Read the Basics

Check out the core concepts section to understand how Chisel is structured.

Quick Guides

Getting Started

Installation, setup, and creating your first project.

Editor Setup

Preparing the configurations for Chisel's tools.

Core Concepts

Understanding the basic workflow of Chisel, and how everything slots together.

Mapping

Get started using Rockwall 2 and making your first map!

First Entity

Create your first entity, and also gain an understanding of Chisel's AI and pathfinding capabilities.

Weapons

Create your first weapon using the FPSTemplate.

Save System

Explore and learn about Chisel's built in saving system. (Yeah, built in!)

CVars & Console Commands

Learn how to expose variables to the console, and register custom commands.

Level Transitions

Learn how to seamlessly transition between two seperate levels.

Advanced Outputs

Learn more about using map logic to create complex behavior.

Code References

Entity References

Code references for all entities included with Chisel.