Editor Setup
Building the Tools
The Chisel tools live in a separate solution from your game. Before setting anything up, you'll need to build the map compiler so its executable exists on disk.
Navigate to Chisel/MapToolSrc and open:
Find the map compiler project in Solution Explorer and build it. This creates the executable you'll need to point Rockwall 2 at in a later step.
Rockwall 2 is the only tool that can create config files, the other tools read them. Set it as the startup project and run it.
Creating a Config
When Rockwall 2 launches it shows a startup window listing all saved configs. On a fresh install this will be empty. Be sure your game has been built and run at least once with the -compile flag so the necessary data files exist.
Click the Add New button in the top right of the startup window.
Enter the name of your game. This is purely cosmetic and only affects how it appears in the startup window.
Click ... to open a file browser. Navigate to your game's build output folder and find:
This file is generated when the game is run with -compile.
Click ... and navigate to the map compiler executable you built in the previous section.
Click ... and select the folder containing editor_settings.cfg. For games using the FPS template this is the Working folder.
Click ... and select your game's executable.
Click Save and give the config the name you want displayed in the startup window. If it doesn't appear immediately, try relaunching Rockwall 2.