A 3D game engine influenced by Quake and Source.
Getting baked lighting, efficient culling, and a brush-based mapping workflow in a modern engine means plugins, workarounds, and compromises. Chisel is built with these goals in mind.
Built by one developer (me!) with a love for the Quake and Source engines, Chisel gives you a code-first 3D engine where the hard problems are already solved. Physics, sound, particle systems, model tooling, and a map-logic system powerful enough to drive complex game behaviors without writing a single line of code.
The included FPS template lets you see what Chisel has to offer in minutes, and makes a perfect jumping-off point for any project.
This isn't your standard Unity ripoff. This is a game engine.
Buy once, keep updates forever. No royalties, no strings attached. Yours to keep for the life of the project! All I ask is one upfront cost to help fund development, and then you can do whatever you like with it, but I'm not liable ;)
Check out the documentation for all of the guides and references for using Chisel! See here!
Early access is live. Read about planned updates, roadmap, that sort of thing...
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