PointLight
An omnidirectional light that illuminates in all directions from a single point. Used for lamps, fires, glowing pickups, and any localised light source.
Properties
Name Type Description
Color Color The color of the light. Intensity Float The strength of the light. Range Float How far in world units the light reaches before falling off to zero. Notes
PointLight is a static light baked into the map at compile time. Its position is set by placing it in the editor. The light affects all static geometry within its range.
Range and intensity work together but do not control each other; a low intensity light with a large range will appear dim and diffuse, while a high intensity light with a small range will appear as a tight bright spot. Start with a range roughly matching the size of the room or area you want lit and adjust intensity from there.