Logic Entity

LogicAuto

Fires an output on the first frame after a map loads, then despawns itself.

Outputs

Name Pass Variables Description
OnMapSpawn Fires once on the first update frame after the map is fully loaded. The entity then despawns immediately.

Notes

LogicAuto is the standard way to run any logic that needs to happen automatically at map start without player involvement. Because it fires on the first update frame rather than during the load itself, all other entities in the map are guaranteed to be spawned and ready to receive inputs by the time OnMapSpawn fires.

Because LogicAuto despawns after firing, it does not need save support. It will always fire fresh on each map load regardless of save state.