Point Entity

DetailModel

Renders a static model at the entity's position and rotation. Used for props, decorations, and any non-brush geometry that needs to exist in the world.

Properties

Name Type Description
Model String Path to the model asset to display.

Notes

DetailModel is the standard way to place static props in a map. It renders with shadow support and picks up nearby static lights for correct shading. Position and rotation are set by placing and rotating the entity in the editor.

The model path follows the same conventions as other asset references in the engine. Of course, this refers to the custom model format, which is documented separately.

DetailModel does not have collision. If you need a prop that blocks the player, you will need to add a clip brush around it.